Plot 3: Turtleback/Dam


 * Fort rannick is led by black arrows - they are very strong
 * Yarcatrass sovark is the commanding officer - human, close trimmed black hair, stubble, end of middle age,
 * Black arrows were supposed to fight giants that came from mountains to storm the farms there
 * But giant attacks are very rare now
 * The paper valani had an investigate of the noble houses
 * We can head to the first floor - office of writs will cash the payments
 * Valani send raven off as we leave
 * We get 15k gold to split
 * We go to docks to get on the boat
 * I get more bottles and papers and rocks so I can leave a trail for dobarchu
 * Utarn is on the boat getting ready - HES COMING WITh US
 * The boat has a name - the dippermouth mawjug
 * Regand Bluke - call him the rambler - is on the boat - the captain?
 * He is a human
 * We will be stopping in the town wartortle (wartle)
 * 4 days to wartle, 3 to turtleback ferry
 * He takes us to our rooms - bunks
 * Adella wardaughter is the navigator
 * Female halfling
 * Looks very young - just entered adulthood or about to
 * Ponytail brown hair black armor green eyes small scar at the back of her neck (like masterchief Cortana slot)
 * Sohmes is the engine guy
 * We see a shrine to gozreth with candles and incense
 * Adela comes to get us for dinner
 * Grauk and Utarn together, me and Ajani, asana and aqua
 * Half elf giving us food is swift (girl) - sometimes she likes peaking poems and other things
 * Rambler introduces everyone
 * Halfling called tiny
 * Halfling Adela
 * Half elf called swift the cook
 * The androgynous gnome called Parrot has a stutter
 * A woman named Ishka - her spirit takes the form of a large water snake - is friendly if you can answer her questions/riddles - she rules the yondabacari
 * The rambler is racist against lizard folk - lizard folk attack the boat when traveling like pirates
 * I go to the deck, to the left is the swamp to the right is a road with people on it
 * “The dry way” is what the road is called
 * We all get random numbers - im 1
 * Grauk seems to be sulking? Found him 3 times staring off side of boat alone, once even without his hammer
 * Swamp to the south is very large
 * Can see ashern rise on the horizon, sandpoint is very far away
 * We have made it about halfway to wartle on 3rd day
 * Parrot cooked breakfast, and it is very bad tasting
 * We’ll be stopping at Meztarow until the mid afternoon to evening
 * We get off boat
 * Were in metzarow! Most buildings are dilapidated
 * The eastern and western watchtowers are very tall
 * Utarn gets off and walks off somewhere
 * Tiny and swift leave too, saying theyre going to get a drink and bring aqua with them
 * Aqua goes to a tavern, with bookstore and lumbermill across the street
 * “The bottom barrel” is the tavern, where bartender is gnomish male
 * Grauk and ajani go to the blacksmith
 * “Hilt and handle” blacksmith, where the blacksmith has a combover
 * Most iron shipments now skip metzarow, with the mines either not producing/selling as much iron anymore
 * east/west of the town are the lizard folk
 * Lizardfolk hit the refinery south of here not too long ago
 * Usually shipments come from “oodles of ore”
 * “Ironskin mining company” and “stoneslope vein” are other companies mining
 * No shipment in like a week?
 * Me and assana are wandering the stalls
 * The stalls are in front of temple to gozreth
 * The building of the temple is part living trees
 * We see alchemy shop
 * Asana gets food for erasmus
 * We then try to buy beans - half a pound from a gnomish man
 * The alchemy shop is “doody dropsies”
 * The guy is also gnomish, and is 4’2” in height about
 * No fun potions, just regular hunting ones
 * Asana barters with him, and trades two scrolls and two potions
 * We leave
 * There is one rich guy at the bar - hujmans, with one being really tall with a perfect mustache
 * We all meet up in the market
 * We all see a beautiful woman, but she isnt very well dressed, but everyone seems to respect her
 * She has a metal/wooden structure/brace on her arm
 * She has grey hair and sharp blue eyes
 * Even though shes super old, she has a bow on her back
 * She comes over and ask us what were doing here - watcher oorzeem
 * She asks kevin if he’s from “the other side of the river”
 * She leaves and disapears into the temple of gozreth
 * We all go meet aqua at the bar
 * Asana hears things at bar:
 * Woontie keeps several lovers on the side, her basement is a harem
 * She’s a succubus???
 * Oorzeem used to smuggle in magical items? One backfired and messed up her arm? Acted against her? Scared her permanently?
 * Hunters at refinery heard a fight?
 * Me, asana, ajani go to temple of gozreth
 * Shes sitting at altar
 * Gazreth apparently made the temple rise up one day? Spooky
 * She ran into a family of catfolk with 3-4 people
 * Aqua sees a small vagabond camp
 * The cracked glass is the tavern on the other side of the bridge
 * Aqua sees a group of guards storm off purposefully in one direction
 * The lizardfolk eat people on the roads
 * In the temple three guards enter
 * Oorzeem whispers with guards:
 * She goes from happy to worried
 * Guards are perterbed
 * “Came back” “bad news” “appears” “not working” “shut down”
 * “Not possible” “working last week”
 * “Havent patrolled around there for a week and a half when everything was working fine”
 * “Well thats most of our town money we need to get that back up and running immediately”
 * “Refinery s close, should we go there now?” “should we leave the town unguarded”
 * “No that would be bad, actually, give me a second”
 * Oorzeem comes back and asks us if we are for hire
 * We need to go check out the refinery and come back
 * She can pay 400 gold total
 * The refinery is where they refine iron?
 * It was shut down? Ut it was running just last week?
 * We leave and head south
 * There is just one road to the refinery
 * We enter the swamplands
 * We make a lot of swampy sloshy noises
 * There is a large puddle with a vine in it, with a large dwarf sized blossom
 * Viper vine! Sentient plant that is carnivorous
 * Also a small glowing blue flame about 100 ft down the path floating mid air
 * Only grauk sees the blue flame
 * Blue flame is about 5 ft off the ground, doesn’t move, just sit there floating
 * Once we get within 15 ft, it darts to the left, perpendicular to the path
 * Grauk says come back in draconic, but some undergrowth moves a little for a path to the wisp
 * Dan says its no will o wisps apparently
 * I follow grauk
 * Once grauk is close again, it moves once more
 * I continue to chase after grauk
 * We have 5 hours before the boat leaves
 * Once again it shoots off
 * Were about 300 ft away from the path
 * Suddenly I see grauk fall into a large pool of water, the ripple goes out from his fallen spot
 * I’m on the edge of the large pool
 * The pool is very deep, and the flame is still there
 * Grauk follows underwater and I make a raft so we can follow on the surface of the water
 * Grauk see bones and glints of metal and dead bodies on the bottom of the hole he’s traveling
 * The wisp disappears and grauk is left at the bottom of the lake, and he can see a small stone pedestal in the shape of an octagon
 * There are a lot of dead humanoid creatures around this pedestal
 * There are two raised orbs on the pedestal, where the wisp disappeared
 * No writing is on the pedestal, just the two orbs
 * Grauk touches the orbs, and he feels a slight pull and he’s now stuck to the pedestal and orbs
 * He is now facing the south eastern part of he hexagon, and can see something very large coming towards him - an aquatic creature 40-50 ft
 * We cant see him on our boat
 * Grauk can see the massive serpent approach him under water, and it opens its mouth
 * Grauk is filled with dread and despair
 * It stopes 5-6 ft away from grauk as the snake starts to coil around the pedestal
 * Grauk gets trapped in this creatures mouth
 * “Why are you here” grauk hears in his head
 * ‘I was following the blue light I just found it’
 * “I fly with no wings I cry with no eyes darkness follows me what am I”
 * ‘Cloud’
 * The temperature has changed - its incredibly dark and its getting much much colder
 * The pedestal is moving and an obelisk is revealed
 * Grauk breaks the water with the obelisk in front of us
 * Nursery rhymes about not swimming in deep waters in grauk village
 * Asana does not detect magic
 * There is Thessalonians on the obelisk!
 * I write all the new words down and keep it in my translation book
 * 30 minutes to translate :
 * Talk about a ruler a very good looking ruler and death or tombs or sacrifice or funeral (not catacombs) and points towards this structure pyramid in the swamps (although swamps are not mentioned)
 * Female ruler a structure containing something to do with dead
 * This is like a marker
 * Not the same lady as in standpoint
 * Grauk is different now - ptsd now because his core has been shaken
 * Were about 500 ft from the path
 * This ancient stone should not be in this good of condition
 * The runes stop at the water level perfectly
 * Ajani and me row boat a little bit but nothing is there
 * The top of the obelisk is pointed in the direction, north south east and west
 * Grauk also checks under water but we cannot find anything
 * Grauk touches the balls again, and they get warm but nothing happens
 * Grauk touches the balls and says room in thasselonian
 * He repeats the sound - and it looks like the symbol for ‘finished’
 * To Jonathan, it looks like ‘done’
 * Grauk says palace, and the same word (either finished or done) is repeated
 * When he says gold and market nothing happens
 * Grauk envisions the rune for where, and he makes a sound
 * This one sounds like ‘complete’
 * He thinks the word for help
 * Another rune is flashed, and it looks like complete but it looks a little different
 * I dont have the rune for the word!!
 * Subtle combination of the words ‘not complete’
 * Grauk pictures wrath
 * He takes 10 damage?
 * The word for enter also doesn’t do anything
 * It’s around 3:15 now
 * Light - no response
 * Clean - no response
 * Close - a rune shows up that is close to ‘yes’
 * He says yes again and it sinks
 * We make a rudimentary map of the area, but I’m the best at reading it
 * Kevin locks in again, and the snake shows up again, but its slower and doesn’t wrap him up
 * The snake talks to him in thasselonian, asking grauk a question
 * It’s asking grauk a question, and gets mad but asks in draconic
 * “The first time I lie down is when I die” is the next riddle
 * Kevin guesses “tree”
 * The tower raises again
 * Door - no response
 * North, south, west - no response
 * East - warm
 * The lady’s name makes it warm
 * Her name, where - flashes incomplete
 * Her name, where, room - the answer is no
 * Where entrance - it flashes east
 * What are you - it flashes information
 * Open palace room - says no
 * Why - no _____ (rune like enter)
 * Open east direction - incomplete
 * Are you alive - incomplete
 * Who are you - information
 * Where are you - here
 * What is your reason - incomplete
 * Why me - ______    (similar to open)      yes
 * It’s around 3:40
 * Open the room on the east path - yes?
 * Yes!
 * There is a small ripple and a perturbation in the east
 * Less than two miles away
 * Write a note on Erasmus for the boat to potentially stay an extra 2 hours?
 * We close both doors and start to head to the refinery
 * The refinery is a large building with chimneys that are not smoking
 * There are smaller buildings near the main building
 * We also see a dead body
 * The body has been dead for about a week
 * The body has missing chunks, but not from a lizard folk
 * Cure light wounds and 22 silver pieces are on the body
 * The bites on the body aren’t from teeth, something with large claws!
 * Crab people - large crustaceans attacking and taking control of areas for breeding
 * I find tracks, two sets of crab tracks - at least 700 pounds
 * These definitely are not crabs or lobsters?
 * There is a small storage room with boxes
 * There are 2 noises in the building
 * They’re chuuls
 * The chuul says “leave my brood alone” in undercommon
 * Another chuul drops down from the ceiling
 * Chuuls have eaten recently
 * The carapace of chuuls are very tough and could be used for crafting armor/shields
 * Aqua takes 3 pounds of carapace
 * We search crates/boxes - we find a lot of iron and some nickel/copper, some raw and some ingots
 * About 25 pounds of ingots
 * I look for eggs, and find them in the smelting ovens - about 7 eggs
 * The eggs are not close to hatching
 * Aqua goes to barracks - dead bodies
 * Jonathan sees 2 lizardfolk?
 * The nest has been disturbed, so the eggs should not be left alone, the chuuls were interacted with
 * The ovens are about 70 degrees now
 * Me and asana each put 3 eggs on our bodies
 * There are 2 lizardfolk outside
 * We each take one ingot, grauk carries mine
 * Speak with animals:
 * She can only give tips
 * She thinks the eggs like it hot, but not how hot
 * How would she know who could help hatch eggs?
 * Were being dumb
 * The eggs wont survive any fights
 * She is cool with Erasmus
 * The snake goes ?????
 * Not really comfortable with water
 * Just happy at the top
 * She would go outside, but lizards do eat snakes
 * We go outside
 * The lizardfolk have gotten closer, and there’s now 3
 * They do have weapons, 2 swords and 1 javelin
 * Grauk yells, and the lizards go under - they dont seem aggressive
 * I follow aquas tracks
 * There’s a 4th lizard
 * Avg lizard hunting party is 8
 * Aqua throws thunder stone, all the lizards turn
 * We come back to building, and decide to go back
 * Grauk carries 40 pounds of iron back with us
 * As we leave, a body is being dragged by the lizardfolk in the residential building
 * When we get back to town, Ajani runs off to pray for us
 * We bring box of iron to watch tower for oorzeem
 * Tall planks of wood are randomly placed in the swamps outside of the town
 * We get 500 gold, 100 each
 * We need to run to the boat!!!
 * Hunters are in the camp downstairs?
 * Asana goes to doodie dropsies to find out info about chuuls
 * Ill ask vagabond camp hunters
 * One of the hunters I speak to if a female elf and she wont make eye contact
 * Chuul eggs may be taken care of like a lizard folk egg, but chuuls are magical creatures
 * I ask about very warm clothing
 * Little boy brings out a footlocker that is incredibly expensive
 * Encountered 2 men who were walking and “sold her their cloaks”
 * Goat skin outer, goose and dove and swan feathered inside - 40 gold - warmer
 * Ox hide outer, inside fire felt cougar - 50 gold - prettier - give this to asana
 * I also bought 3 leather pouches - 7 gold
 * Eggs are in pouches
 * Chuul eggs have potion properties
 * He will pay top gold for them - the doody dropsy guy
 * The eggs need to be warmer than other lizard eggs even
 * Me asana and grauk slept together to warm the eggs
 * Ajani never showed up
 * Left us a note and a puzzle box that a wiki found in swamp near standpoint
 * The box she got on her 25th birthday was from a different realm, hidden by her grandfather for her father so the 5 storms cant get it
 * If the box is open then the 5 storms can sense its power and will come to retrieve it
 * I pray to Torag and serenrae to look over ameiko, and I hear a clap of thunder (even though it is a clear day)
 * We are going to stop at oodles of ore
 * After than, wartle is the stop
 * Sohmes is the male human who powers the engines
 * I go to a quiet corner with sohmes, so I can entrust him a secret: the egg is gonna be watched by Ronnie in the engine room
 * Rambler says 1 silver to anyone who can lead us to rambler
 * Half elf boy guides us there - 17 elf years
 * The veins are running dry in the mines
 * Cordbloq is his name
 * Owner of mine is a human, 2nd command is half orc
 * Tobo is the half orc
 * Tobo is strong, and pretty tall
 * Half shaved head, rest in ponytail
 * Tattooed on her left arm
 * Ores imbedded on her right arm
 * Aqua goes inside tobo office
 * All of the orders tobo gets from lady Lannom
 * Most recent order is from last month, so large it increased the hours of workers
 * Lady lannom is from a chalaxian family in magnimar
 * I disguise myself as cordbloq and walk to the mine entrance
 * Aqua gets into tobos office, says she didn’t like the last courier anyway
 * She mentions that her workers hate her
 * I go into the 5th tunnel
 * Terribly constructed mine
 * No safety material
 * Workers too close together
 * Hacking at load bearring seams or places that will no give much
 * The mine is in terrible conditions
 * Safety standards F
 * There is a fair amount of iron, but this mine is oof - a lot of work for not a lot of iron
 * A lot of people are in danger for not a lot of iron
 * Not many dwarves - probably because they know better
 * Man hands me pickaxe and informally ordered to mine an unusual area
 * I was ordered to mine at a load bearing seam
 * I pretend to pickaxe so I dont die
 * 6th time she asked to increase production
 * Mines are over mined
 * Rockwell Plate paying prime for their iron
 * Lady Linam owns the mine
 * // I lay an egg
 * Tobo tells aqua that they cannot produce any more iron
 * The city where the iron is going is called ………
 * looks like a war is gonna happen, that’s why one side needs and is buying the iron
 * The egg in the engine room was too warm and got hot
 * The boat stops suddenly
 * Me and asana were cuddling eggs
 * The boat stopped suddenly and we are told to be quiet and turn down the laps
 * The water is reflecting moonlight
 * There is a huge blue/grey serpent in the water
 * The rambler is in the window
 * I sneak outside to see what rambler wants
 * “Ishka showed up” tells me to get to the ballista, load it quietly
 * Ishka is a spirit
 * Tells me to get Ronnie to get the smartest person on our team to solve a riddle
 * An explosion of water happens at the top of the ship, and a pale ghostly body of water serpent is there
 * Unlike Grauk serpent, this one is more feminine
 * I get Ronnie to go get aqua, and asana gets eggs to come up to the deck
 * Rambler is two decks above me
 * He says “Ishka I didn’t expect to see you”
 * She says “if you’re crossing my water you need permission” its not a voice, but just echoing everywhere in a whispering tone
 * Rambler “well I request your permission”
 * One eye looks at me then goes back up
 * Ishka “You measure my life in hours, I’m fast when I’m thin and slow when I’m fat, I serve you by dying, answer me and you have my permission”
 * Ishka is not completely of this material plane
 * Candle is the answer
 * GraUK FINDS UTARN ON THE DECK, he pulls off a necklace of torag and gives it to grauk “give this to one of the dwarves”
 * Torag is supposed to be on your side during battle
 * We keep going north on the yondibacardi
 * Ship is called “dippermouth mawjug” ?
 * Adella is feeling ill
 * We are no longer on the coast. Going inland, so it gets warmer
 * At dinner the rambler said wed dock at wartle the next morning
 * We are 4 days out of magnimar, ⅓ of the way to turtleback ferry
 * I sneak into grauk bed to cuddle him for the eggs, Utarn hits me with ax but I heal myself
 * Next morning we pull into wartle
 * Most of the town is on stilts
 * Travel through wartle is through canoes or bridges
 * Rambler warns us not to go to the forest - its the sanos forest - well get lost because of “gnome trickery”
 * It’s 10 am, well depart at 1 pm
 * Grauk stays on the boat
 * We enter bear necessity’s - a store
 * The lady tells us to go to tempered trappers to ask about chuuls
 * We go to trappers
 * It is a gnome and he is a liar
 * He knows the story of van says
 * Van says was the great queen and was the last gnome to cross the rift
 * She could hold the rift
 * All gnomes chose one side
 * She never made it
 * The rift closed, and there’s parts of her - echoes left
 * The rift itself was closed around her
 * She’s on neither side, both
 * The echos are on items/objects
 * There is an echo on vansaya
 * There are other echoed objects out there
 * Cal cooks Cala something run by sportwan sprig
 * We buy bags of holding
 * 250 pounds - aqua
 * 500 pound - me and asana
 * We go to forest - something unnatural is with it
 * It is magical
 * The trees are unnaturally large
 * It shouldn’t be doing the stark boundary it is doing
 * There are a few steps into pathways from wartle into the forest
 * It is very dark in the forest
 * Almost intentionally confusing
 * Animals sound … different
 * Something is affecting them/forest or us
 * We find the gnome tracks
 * After 20 minutes of walking, we have not moved
 * We hear a gnomish male giggle
 * I ask if we can come in in gnomish, and we have to walk backwards to move forwards into the forest
 * There’s a lot of stuff in the forest, that shouldn’t be - extinguished fires with brick making tools, cabinet, tree growing sideways, a crow flies by upside down
 * We walked about a half mile
 * We plead with the gnomes - they say they can lead us to cal cooks
 * We leave fishhook for the gnomes, and he gives us instructions
 * We follow the instructions and BAM we are on a street and we see a shop
 * The shop is the one where I bought the pearl last time
 * Asana gives the gnome voice a shoelace
 * The gnomes name is petranilla effrin
 * We enter the shop
 * Sportwan sprig is young here, and she doesn’t recognize us
 * Her inventory:
 * Wood suitcase -
 * 3 rings
 * Gold and silver
 * One is bluish white with stone - blocks your mind from reading or being able to detect lies
 * One is layered looking - lets you read all languages - EVEN THASSALONIAN - 12k
 * One is polished to a sheen - makes a magical counter spell, only once a day - 4K
 * 3 boots
 * Muddy brown boots - boots of the earth, hard to move you from the spot you’re in
 * Boots with white thread - the boots make you not provoke attack of opportunities - 3 times a day
 * Boots that boost acrobatics
 * 3 rods
 * Midnight black - immovable
 * Short rod that clicks to be 5 ft - rod of balance - 15k
 * Rainbow rod - she made while drunk - about a thousand butterflies fill the room so we cant see, then they disappear, then about 30 gems shoot out like arrows and embed themselves like arrows, then she disappears, then an enormous fireball shoots out and lights up half the room - rod of wonder - 12k
 * The fairy in the lantern is called flo Saul Muir, she’s a neat freak
 * 4202 YEAR OF THE AGE OF ANGUISH - that’s when the lady is
 * She says a platinum for knowledge:
 * We’ve been in this forest for a lot longer than we think we have
 * We get to wartle and its noon
 * We go to dock and there is no boat
 * Under wartle there is a cavern
 * I go under water with air bubble
 * The cavern is large, it goes up, leads to a flat area
 * There are a lot of crates
 * THERE ARE FILLED WITH IRON
 * The iron is labeled: imperial iron, Rockwell plate, dragon scales foundation
 * I fill 499 pounds of iron in the bag
 * I find note
 * I fill aquas bag up too
 * Ishka SHOWS UP
 * She says :
 * I have a city but no houses, a mountain with no trees, and an ocean with no fish, what am I
 * I say map, I was right
 * I DUPE HER WITH MY RIDDLE
 * She tells us to swim
 * We go in a nook, and I ask if were friends now
 * We feel slimy secretion over us
 * She slaps us and we get pushed up the water
 * We land on some shore up river
 * The boat comes up river towards us!
 * We get on the boat
 * Were on the boat for about a week
 * Utarn is making something out of metal
 * West: sanos forest
 * East: ashwood forest
 * We were warned not to get in ashwood forest
 * River opens up into huge lake
 * Small hamlet/fishing town to the west
 * Half hour to get through lake
 * Claybottom lake
 * We pull into turtleback ferry
 * It is fishing town
 * We see a temple, thats the largest building
 * Small boats, and 2 huge ships → overturned turtle shells
 * Town seems sour/dour, except 1 man, half elf, with beard
 * Father shried - eristol
 * 1st night at inn → 1 room, sestind orlandi, human, turtles parlor
 * “Bottoms up” →halfling couple, yads and berthny
 * Pendaca is the small hamlet we passed
 * Skull river goes to skulls crossing(thasselonian damn)
 * Inrontooths metal good → human
 * Wenda, genersal goods
 * Church of eristol
 * School house →
 * Farmlands→
 * Graveyard→
 * Inside the church people are hanging out
 * We go into his office
 * We see a golden bow
 * The pleasure boat sunk in the lake - the black maga? Fake?
 * Gar are in the river
 * The black arrows have stopped coming to town, nothing in 3-4 weeks
 * Hunters have started to go missing
 * No one’s been to the fort, NNE of skull river, west of fern mountains
 * Ogres are just large and mean
 * Ogres are still intelligence - speak giant, common, undercommon
 * Xanesha and her sister are lamia
 * Its 10am
 * Eristol gave humans the first bow
 * My birds are now 100% trained!
 * We see hawk in sky - the hawk is either HUGE, or FAR AWAY
 * Its actually a vern → lesser dragon
 * There are two verns
 * We kill the two verns
 * Normally verns dont come to town
 * Farmers know nothing about chuuls
 * Wyvern mountains is where verns come from
 * Wyvern scales would be same as iron/leather in terms of stats
 * We can stay with the farmers after tonight
 * A-ron and Yvonja are the farmers
 * “Avoid aswoods at night” ← SPIRITS
 * I give letter to the father in case dobarchu shows up
 * Utarn got us horses while we were fighting the dragon
 * kevin makes a deal with utarn for their weapons
 * Nothing on the road as we ride to the fort
 * I hear snarling, something cougar-esque
 * We see fire pelt cougar on two legs in the ash woods
 * A free the caught cougar and give it a potion
 * We hear hounds coming, asana makes spooky ghost noises
 * I tie my fancy silk belt around the cougars neck
 * The cougars name is kib
 * An ogre has shown up with 1 eye and 1 tard arm
 * He has a spear
 * He says he's hunting “kitty”
 * We fight
 * Kib kills a dog that's attacking me
 * The giant tries to run away, but grauk trips him
 * Inside the ogre :
 * Moldy smelly blanket → several stitched black arrows on it
 * Belt of giant strength → +2 strength (kevin)
 * I run after kib
 * We pass the river into a forest about 20 minutes
 * Kib stops, and we are overlooking a large farmstead
 * This farm is not being tended anymore
 * Everything is dingy
 * A large ogre comes out of the barn
 * He's a little deformed like the other one - big oversized head
 * Kibs owners are the black arrows
 * Utarn has a new necklace
 * As utarn goes after the ogre, i say a prayer to torag - utarn gets mad
 * Aqua goes up after utarn
 * Theres 2 ogres inside, 1 outside
 * Utarn is fighting them
 * The ogre dies, giving utarn 3 points to the competition he is having with grauk
 * Aqua climbs inside the building
 * Ogre gets 2 protection amulets and a ring
 * The other necklace is the one he made → a sword in a block of iron
 * He now worships gorem →the god of war
 * Gorem is a neutral god, not good or bad, he manifested himself, an aftermath of battle, simple god likes battle, “lord in iron”
 * Aqua goes on porch, where she finds traps
 * Aqua makes a motion to me - a signal
 * I start moving down with kib
 * I'm about 20 ft away from the house/barn
 * utarn/grauk joins us in the thicket
 * Aqua and i disguise ourselves as baby ogres
 * I'm going to start to cry in giant
 * About 4 minutes go by until one ogre looks at me from a window
 * I throw a rock and break the window
 * Out of the side door near the barn 2 younger ogres come out
 * Inbred ogres!
 * One has pustules, the other has broken looking arms
 * 30 ft away
 * They throw a toy at me - human skull and spine?
 * They start to approach, saying they'll eat me!
 * We fight
 * I throw the skull/spine into the widow i broke earlier
 * I circle the house looking for windows
 * I see a bedroom with something huge on the bed
 * Huge room with a playpen - not toys but bones
 * Artwork made with blood and shit
 * Grauk busts in the side door
 * There are giant roaches in the house
 * Fireplace is cold, meat cleaver has drying blood
 * The meat is human
 * Grauk gets caught in a trap when going to the dining room
 * Centerpiece of table is a human head
 * Asana and i go downstairs
 * We find a room of garbage in barrels
 * We find workshop of some sort - skin is turned to leather
 * We find a pitch black room with bones and organs → 2-3 tables full of still dripping skin
 * Something is breathing in the bloody room
 * I send ronnie to go get the others
 * Giant ogre comes to attack us
 * We loot bodies :
 * Rats don't have anything
 * 235 gold, 57 each
 * Cure moderate wounds
 * Necklace - amulet of natural armor
 * Wax sealed tin - collection of noses
 * We check the basement → nothing of notice
 * Big dank basement room with a humongous plant that lives on rainwater - 20 ft tall
 * Plant attacks
 * The plant is actually from an ogre
 * Unusual stonework in plant room
 * Chest :
 * Gold ring with agates (50 gold)
 * Silver necklace with emeralds (350 gold)
 * leather/pearl gloves - gloves of arrow snatching - asana (4000 gold)
 * Sack of coins : 260 gold - 55 each
 * Red dragon scale cloak clasp (600 gold)
 * 3 bundles :
 * Studded leather armor / longbow
 * Chainmail / battle axe / longbow
 * Leather armor / rapier / dagger / longbow
 * We sleep and rest
 * We go upstairs and start exploring
 * We find box of bones
 * I find stairs up
 * We find bedroom that smells nasty
 * Giant bed with huge depression in the center
 * 5-6 buckets, blood and gore in every one
 * Giant easel with leathery canvas and a blood painting inn progress Gold ring with agates (50 gold)
 * Silver necklace with emeralds (350 gold)  a weird painting of a humanoid creature with guts ripped open
 * 3 coffins in room - all empty
 * This room is warmer than others
 * The bed is warm!
 * A small hammer to hit tent pegs is in the bottom of the closet Gold ring with agates (50 gold)
 * Silver necklace with emeralds (350 gold)  its bloody
 * We see kib through a window, he's hiding in bushes
 * Couch has dust
 * We go upstairs
 * 2nd floor is completely silent
 * We find empty bedroom with beds
 * Each headboard has a human skull with animal horns
 * Large cedar chest at end of room
 * Sack of coins - 27.3 gold
 * Alchemy stuff - 10 corked vials - corrosive? Non magical? - cream color
 * Aqua finds 3 masterwork thieves kits
 * We leave the house to investigate the barn
 * It's still raining outside and very cold Gold ring with agates (50 gold)
 * Silver necklace with emeralds (350 gold)  borderline sleet
 * Barn is big with a wooden roof
 * Barn sags in the middle
 * The door was barred, but asana casts open
 * Huge ugly fat ogre is inside
 * 3 smaller ogres
 * Barn has a catwalk on both sides
 * We see 3 zombies
 * Vansaya is an artifact? From a gnomish queen
 * We loot the mami
 * 2 cure moderate wounds
 * 3 wands
 * Quarterstaff
 * Greasy black book (spellbook) - in giant
 * The zombies were female ogre zombies
 * The barn is split in two
 * Cage is on each side of the catwalk
 * Loot the bodies, but nothing
 * Kevin has a curse on him from the ogre mom
 * I go over the catwalk into the other side
 * Aqua finds bottles of something in a brewery - moonshine!
 * I see a cage with 3 unconscious bodies in it
 * Giant spider in this room Gold ring with agates (50 gold)
 * Silver necklace with emeralds (350 gold)  ogre spider, no INT score
 * People are unconscious
 * We fight spider
 * The bottles of cream are acid
 * Spider gets hit by aquas bomb - it's now on fire
 * We carry the guys out, the one i have has a tattoo of the seven pointed star
 * The two others don't have tattoos
 * Asked kib about owners
 * Jakardros - kibs owner, has eyepatch, beard, mohawk, broken shaped nose, 50ish, worry lines, tall lean, muscles
 * Vale - muscley, very tall, bald, short beard, light black skin
 * Kaven - has the 7 pointed star tattoo, no beard, broken nose, long brown hair, fabio-esque
 * Kib is very happy when he sees them
 * Tattoo isn't old or new
 * They're from fort rannick
 * Sometimes the tattoo guy smells bad/weird when he gets back from patrol alone
 * as we ride towards town with the people, someone shoots bolts at us
 * a note is attached to the bolt
 * a light crossbow shot it
 * we find another note
 * utarn says - just common and dwarven → but I sense conflicting thoughts
 * I stay to follow tracks, the rest go to town with the bodies
 * the ogres are called the grauls → town is happy they're dead
 * Jakardros  has a bow
 * chuuls! → woman named Ab-hane knows about them, she's a hunter and a basket weaver
 * several villagers speak Showanti →  Ab-hane, Gary the fisherman, and maybe others...
 * I follow the first bolt, I see muddy tracks, someone who was struggling with the mud - not a ranger or a dwarf
 * they knelt down to shoot 2nd bolt, not heavy, not light/skinny
 * the track leads away
 * 5 '10" or 5' Il" ← elf, half-elf, human
 * walking uphill following the tracks
 * big circle where tracks end, massive impression
 * this thing had wings?
 * grauk swims out to gary, who's fishing
 * gary falls into the water, grauk helps him
 * gary will help translate if grauk kills 3 fish
 * grauk sees a gar in a a shipwreck
 * the gar is albino
 * grauk gives the gar to gary so he can get credit for killing him
 * gary translates the notes:
 * beware 6 (6 tallys)
 * You Are being hunted dwarves, my clan was hired to kill you, i have info for you if you spare me
 * The footprint:
 * man, wiry muscles, skinny, bright maroon robe, used to travelling, half-orc, has horns on his forehead, blackened horns due to burn scars, grumpy looking, pouches on belt, small cross bow on back, black boots, no wings, looks like a magic caster
 * gary sells pinkeye for 23 gold to the general store owner
 * the wife has gossipy curiosity about who we are
 * utarn and I come back to the town
 * Aqua bumps into a woman, and she sees the sihedron tattoo on her neck
 * She is a lady with unevenly cut bob hair
 * "Valley of the broken trees", footprint, giant?
 * we're all together again
 * the black arrows are awake, eating food
 * l give them their stuff back
 * we ask Kaven about his tattoo
 * jakardros looks annoyed that Kaven mentioned he got his tattoo from a gambling ship - the one that sunk in the lake
 * the ship sunk about 2 weeks ago
 * when grauk mentions fort rannick, they mention how the fort has been overtaken by ogres
 * he's not lying but he's not telling the truth
 * Jakardros has a tan line on his finger
 * we take the black arrows to the barn
 * the barn is gorgeous
 * the Wyvern mountains, south and east facing, waterfall outside the fort
 * the creegwood northern edges
 * there are secret tunnels with Shocker lizards ← we don't know if ogres know about these
 * potions are kept in the fort's infirmary
 * spell books might be in the map room
 * 40 years ago when the fort was founded, they drove the giants further into the mountains
 * Ogres usually travel in small packs, so they must Ogre-nized to take over the fort
 * about 2 ½  weeks ago, the fort fell
 * Xanesha's sister was marking greedy people in the gambling casino boat
 * Jakardros is a widow
 * Jakardros  is sad about telling a story about his wife
 * one armory, but it doesn't have very good weapons
 * we go to sleep early, and asana takes a walk, I give him a note to throw in the water for dobarchu
 * asana throws the note, and she sees a bright white light across the lake - it calls to asana
 * the light was about 5 miles away
 * asana comes back to the barn to sleep with us
 * utarn gets fish for us to eat before we head out
 * me and asana cook the fish
 * might rain, but feels like spring is coming
 * everyone is ready to go, and we go to get horses
 * me & asana look for ab-hane
 * utarn & aqua go to stables
 * grauk and black arrows go to the priests
 * the general store tells us she's heading to hunt
 * graveyard road to the woods
 * we see her!
 * she says chuuls are monsters and kill each other at birth
 * we need fresh and bloody meat
 * another week and a half
 * 2 months we will have full size chuuls
 * the chuuls need moist atmospheres and are not nocturnal
 * utarn and aqua go to get horses-there's only 5
 * Old wizard has tan on half his body
 * they pay 8 gold
 * the priest gives Kevin a box of healing goods
 * the forest seems sick!
 * we are in the hills
 * there is this random mysterious rock with writing
 * I run up to the pyramid shaped rock with moss over it
 * gnomish writing: "what is that given one, you'll either 2 or none. Well I made mine for a better cause and here I lie in eternal pause"
 * there are at least 2 half buried skeletons - 1 human 1 dwarf
 * On each skeleton has a broken set of thieves tools
 * CHOICE
 * the rock slides 5-6 ft upward
 * Tomb:
 * gnomish skeleton, mate, not super old, died of arrow wounds
 * leather pouch - 27 gold
 * Gloves - sapphires in each knuckle, 2 broken, transmutation / healing gloves ?
 * gnomish writing: "sitor gaerdun gave his life to protect the gate"
 * a gnomish man (Specter) shows up when I take the gloves, shakes his head at asana
 * asana puts on the gloves
 * gloves spells:
 * breath of life - 5 stones
 * cure critical wounds - 4stones
 * cure light wounds - 1 stones
 * cure moderate wounds - 2 stones
 * cure serious wounds - 3 stones
 * mass cure light wounds - 5 stones
 * a figure is approaching us on the road
 * a woman, sorceress, human
 * Shi's running towards us
 * I yell halt and she stops
 * ohmyex, she's running from ogres
 * she was part of a caravan - of showanti's to sell
 * Vale starts talking in showanti to her → she doesn't speak showanti
 * at least 10 ogres (she claims)
 * "the hawk clan"
 * Vale brings the lady back to town for 1000 gold
 * we continue, and smell fire
 * the dam is thessalonian
 * erasmus comes back, and NO CARAVAN WOW WHO WOULD HAVE GUESSED
 * the fort has a north and south gate
 * Vale should have been back by now
 * we go back to find Vale
 * Vale's horse is dead
 * she called out "now"
 * people show up & one is the guy I saw earlier that asked to be spared
 * Oread is one of the guys → half made of stone, crystals in his skin
 * the half-ore sends asana a magic message agreeing to work with us
 * Styborn is the half-ore, and he summoned a rhino
 * asana finds the control gem for the golem
 * we kill the golem!
 * in the golem's backpack:
 * Alchemist kit
 * 4 bedrolls
 * folded paper, large → foldable boat (5 medium creatures → 4 people comfortably, 8 people uncomfortably)
 * 10 candles
 * cooking kit
 * dungeoneer's kit
 * fishing kit
 * waterproof lamp
 * 20 pints of oil
 * spelunking kit
 * 2 large tents
 * 5 potions of cure moderate wounds
 * 2 delay poison potions
 * 2 hide from animals potions
 * 2 misdirection potions
 * 2 endure element potions
 * 5 remove disease potions
 * 5 remove paralysis potion
 * 2 water breathing potion
 * 1 water walk potion
 * They're called the sanguine whispers
 * Hired out of kaer maga
 * The notes secret is from an E_____ B______
 * 3 groups were sent to find us
 * Grey fangs
 * Sanguine whispers
 * The ghosts
 * People were tortured to find us
 * 200 gold between us
 * Loot was the following:
 * Masterwork falchion (cold forged steel) - me
 * +1 ring of protection (+1 AC) - hello
 * Kikko armor - Grauk
 * 60 ft of silken rope
 * 2 javelin
 * 2 masterwork manacles
 * Wand - cure moderate wounds (15 charges) - asana
 * Note: from “walker dart bear” to “punishing wars see” [sanguine whispers]
 * 2500 gold
 * 6 cure light wounds - given to black arrows
 * Dark wood shield
 * +1 ring of protection (+1 AC) - me
 * 1000 gold melted together
 * The golem was made in kaer maga
 * Its the midafternoon about 2 pm
 * I summon hippos and a few of us ride the hippos closer to camp
 * The rest ride horses on the road
 * Were almost there i see something on the other side
 * For a second i see a man with silver hair
 * I'm with the black arrows kib is with the horses
 * I go with jakardros to check the other side
 * The silver haired man was “helo” (the new girl)
 * We could go in the caves potentially
 * There was a big battle about 2 weeks ago with big explosions and shit
 * We can hopefully go through the waterfall when we cause the distraction at the gate
 * The walls are about 30 ft up
 * We climb up the waterfall and get into a cave
 * “Hello” makes an acorn glow for the humans
 * We see crates in a room in the caves
 * Theres a door leading down to the caves that has shocker lozards living there
 * We open crates
 * I catch a lizard
 * Grauk finds arrows - not magic shocking damage
 * My lizard is now my friend
 * These caves are now moldy and wet/damp
 * My shocker lizard will not move forward - he's terrified
 * Inside the next room there are graves and a spectre
 * “Thanker” was muttered by jacardros
 * “Lorgest lie still”
 * We kill the spirit
 * Gnome common elven orcan sylvan is what hello knows
 * “Lorgis fainker” was the ghost
 * He was cruel and one day he died on patrol because his men had murdered him
 * We enter courtyard and see a total of 6 ogres
 * Aqua drops bombs using erasmus
 * My bow explosion shot is just a fireball spell - grows with my ranger casting level - 5d6 over a 20ft radius
 * I shoot vansaya and i use the fireball to get 3 ogres
 * We kill the ogres and not a lot of loot is there - AKA zero loot
 * We go inside the fort
 * Lizard is still with us
 * Ogre yells in giant: “more black arrows - yummy!”
 * We kill another group of ogres inside the fort
 * We are near the armory
 * None of the ogres have any loot
 * Kaven dies
 * Jakardros is upset and close to a mental breakdown - he's “working through some things”
 * Not a lot of stuff in the armory just weapons
 * I pray to the 3 gods - torag gozreth sarenrae
 * We start to explore the fort
 * We sleep: voice to aqua says “come upstairs we can join forces i have a lot of coin im sure mokmurian would love to meet you”
 * Aqua searches kavens body while we sleep - gets potion
 * In a room there's giant written in blood
 * In giant: “me bigga big you smalla small i eat your head”
 * Aqua finds 2 potions of cure moderate wounds and 1 mystery potion (removing curse??)
 * Grauk just cured his curse
 * We go downstairs and find a magic room that smells of incense
 * Grauk finds 420 gold and a large emerald
 * He gives the gold back to the black arrows but the emerald isn't theirs
 * grauk keeps the emerald
 * I found a secret door!!!
 * There are caverns behind the secret door
 * These caverns connect with the cave behind the waterfall
 * We go upstairs and see a lady
 * She's the one who spoke to aqua
 * She has 2 ogres - one male and one female
 * Lucrecia is her name
 * She does have associates in kaer maga
 * We fight !
 * We kill everybody but lucrecia warps away
 * Maps of smuggler tunnels and lurkwood and viperwall were found
 * We find lucrecia and we kill her!
 * Total loot:
 * 2 potions of cure serious wounds
 * Magically enhanced ogre hook (+1 ATK and DMG) [GRAUK]
 * 10 lbs
 * Damage of 1d10 + 1
 * Crit x3 at 20
 * Human bane spell - extra damage against humans (+2d6)
 * Requires marshall proficiency
 * Trip during the ATK as well
 * Belt of giant strength
 * Wand of acid arrow (level 2) [ASANA]
 * 1 potion of cure serious wounds
 * Dagger normal
 * Amulet of natural armor (+1)
 * Headband of alluring charisma (+2 for 24 hours)
 * Ring of protection (+1)
 * Wand of scorching ray [ASANA]
 * Normal dagger
 * Masterwork dagger
 * Sihedron medallion [ME]
 * Gold ring with pearl inset - no magic [ME]
 * Silver necklace - no magic [ME]
 * Tube with scroll inside [ME]
 * “Those who have agreed to grant their greed to the Master’s need
 * Ahda Emu
 * Alaz Bokha
 * Cema Egaan
 * Cesten Orlandi
 * Chimeh Ace
 * Chumon Gachem
 * Dhakmyan Ovij
 * Duliv Agrondl
 * Endral Canjand
 * Geri Opidson
 * Ghidwif Khibbih
 * Gomas Grind
 * Grilred Drege
 * Gugbjundr Boarcrest
 * Hirmann Igann
 * Irontooth Jorveni
 * Kaven Windstrike - the black arrow we found that died
 * Konof Shynex
 * Los Yijiotal
 * Muata Rado
 * Nerpag Gekar
 * Nogmor Gamdur
 * Rajo Jumman
 * Reglorval Zis
 * Siasma Weddrall
 * Sorad Greatroot
 * Thaphob Clakhif
 * Tharmoln Fozghuip
 * Tilicgamok
 * Tillia Henkenson
 * Trindi Kruno
 * Tuggall Truehair
 * Unku Keengleam
 * Vixa Faisa
 * Wenda Leenee”
 * No more ogre within the walls of the fort
 * Jacardros is looking for/found something in broken bottles of wine
 * Utarn is with lucrecia already when i get there
 * Utarn places the thing he's been carving on her body (gorum religious symbol) and then beheads her corpse
 * He then tosses her head over the wall
 * Utarn seems satisfied now that he's chopped her head off
 * Utarn tries to give his axe to grauk - masterwork cold iron axe
 * Lamatar Bayden is the commander - we found love letters from him to a woman Myriana
 * His body hasn't been found - he mentions a place called white willow in his letters
 * White willow is across clay bottom lake - the same direction asana saw the glowing thing
 * To do
 * Turtleback ferry - FCUK
 * Lord mayor - letter we need to mail
 * Cleanup fort - let black arrows do it
 * White willow - find myriana and investigate the glowy thing asana saw
 * Go to kaer maga to find who ever they were working with and find out who the ghosts are
 * Go investigate the damn
 * We write a letter to the lord mayor that we've cleaned out the fort and saved the black arrows and get the blackarrows to sign it as well
 * When i ask about going to white willow jakardros stares at asana for a second
 * We agree to go to white willow for the to look for the commander
 * Black hair 2 eyes bright blue wiry strength not brawny human
 * I picture Myriana from her hair in a locket:
 * A completely naked nymph
 * Blonde wavy hair
 * She is wrapped in vines around her arms and legs
 * She also has blue eyes
 * Nymphs:
 * They live inside forests as guardians
 * They don't originate from this realm
 * They are magical creatures
 * If Myriana was his actual lover as an equal then it speaks of his character since it is SUPER GOOD to be loved by a nymph especially as a human
 * It is currently early afternoon
 * We help clean up the bodies
 * I fix utarns outfit
 * Utarn is muttering at night - 6 names over and over again but grauk doesn't get them
 * We go to sleep and I keep watch
 * It is still raining and i'm watching from the belltower
 * I hear several rumbles of thunder - but the rumbles continue ITS A LOUD BOOMING IN THE VALLEY OF BROKEN TREES COMING FROM THE NORTH OF US
 * Not advancing or retreating - just staying in the same place around 15 times throughout the night
 * As dawn breaks a truly tremendous crashing sound echoes throughout the entire region - sounds like a rock slide - it wakes everyone up
 * The black arrows say the skulls crossing dam is to the north of us
 * We send notes to turtleback ferry and they send a note back saying “WE KNOW HELP”
 * We are riding the paper boat down the river
 * I summon hippos and we save a lot of people
 * A school house has children and a teacher on the roof with a nightbelly boa in the water
 * Under the water is a gargantuan sized creature - it looks like an octopus
 * Jakardros says “it has tentacles?? We need to get out of the water”
 * We save the kids/teacher with hippos
 * We crash into a building and get on top of a building - i do save the boat
 * The massive beast comes out of the water
 * A fisherman calls out “the black maga!!”
 * Aqua bombs the black maga and it disappears
 * Fisherman looks upstream and mutters “he teleported - also storvall deep is much bigger than this”
 * Is more water coming? “The dam must still be standing just not all of it”
 * My knowledge of dams: if the damn actually finishes breaking then a shit ton of stuff would be destroyed
 * Distance:
 * 8 miles to white willow
 * 20 miles to fort rannick
 * 28 miles to skulls crossing
 * The white willows are inside the shimmer glenns
 * Shimmer glenns are like the sannos forest (the one with the gnomes)
 * During our journey its still raining but when we get to the swamps then it weirdly stops raining
 * A lot more of the swamp seems dead than normal
 * Something is affecting the shimmer glenns
 * There are a lot of recently dead trees
 * Not chilly or warm - middle ground of temperature that you can sense is because of whatever is affecting it
 * I notice a small opening into a circular pool of water
 * The water in the circle is completely still - our ripples stop at this circle
 * This water is clearer and darker
 * None of the plants or trees touch the water in this circle
 * There are no algae or weeds or insects near this water
 * There is a slight chance that this is a natural forming dead zone - aka the ph content is too high or too low
 * Also chance of UNNATURAL forming
 * Asana detects magic in this circle - nothing has casted a spell - its either natural magic or something inside has become magical
 * Grauk goes in the water to investigate
 * Right as grauk touches the circle he DISAPPEARS
 * Grauk was gone for 20 minutes before he comes back
 * Grauk said “he saw the giants build the dam in slave collars and a wizard saw him? He left his body? The wizard was holding back the water with a single hand?”
 * The dam was thassilonian
 * The magic in the water is now gone
 * We continue going
 * Vale points towards a clump of trees - he saw something but we didn't catch it
 * In between trees it looks like there's a small path - jakardros said that this path could lead to nothing or maybe white willow
 * He said white willow will appear when were ready
 * I ask if we're going the right way outloud - I hear a gnomish whisper: “yes and no” then a bunch in a different language then “help me in gnomish” at the end
 * The missing language is sylvan - most creatures in forest speaks this
 * Vale now doesn’t see anything
 * A couple trees down has a white dog come out from behind it
 * He sits and barks
 * We go to the boat and head to the dog but he runs off to the path and follows it
 * We fold up the boat and follow the dog
 * I see a ship with a mast in the swamp with some spilled cargo and decayed cannons
 * This is a deep ocean sailing vessel - this has no business being here
 * Small crevice leading into the ships cargo bay
 * We peek our heads inside
 * Its mostly eaten away by roots but there is a skeleton sitting at a table
 * The skeleton is holding a harpsichord (very small piano)
 * There are dusty pieces of paper (sheets of music) and a silver goblet on the table in front of him
 * Asana detects no magic
 * We go in and snoop
 * We grab the harpsichord and the goblet
 * There is a small bit of liquid in the goblet - not even half a mouthful
 * I drink the water
 * I am focused on how the cool water feels and my consciousness is drawn into the water
 * I feel my consciousness falling
 * I am now a being of some sort - not a dwarven ranger
 * I am drifting through the air like febreeze
 * I am drawn towards a certain corner where i feel like something was and its no longer empty - its light
 * I can see through the pinprick of light - im on a vast ocean and its a sunny day
 * I see the sail of my ship
 * There's a bunch of people on this ship and they're standing around waiting for something
 * I her an immense eruption of voice above me and see a massive dragon circling the ship
 * The dragon dives at the ship and lands on the ship and the ship tilts to the right
 * On top of the dragon there's a rider - some of his skin reflects light and shimmers
 * He has some two armed glaive maybe? The captain rushes to the deck and speaks to the rider in a language i'm not sure what it is but i understand it
 * “I'm so sorry my lord! I will turn the ship around immediately!”
 * He (rider) has a furious face “thats too late isn't it”
 * “Well they'd make good slaves!”
 * “No i don't think they would” (rider)
 * The dragon opens his mouth and breathes fire all over the deck
 * Everyone is dead now and the boat is on fire and then the dragon rides off but right before he leaves he looks at the dragon and the dragon snorts and the rider looks back at me
 * I can tell he has jewelry or jewels on him or has strange skin that reflects the light
 * I didn't recognize anyone or their voices
 * I'm back in my body now
 * Asana looks to the music and is going to try to play the music written down
 * Asana plays the music and we all get a +2 to all atk and skill checks for 24 hours
 * The dog is back and he transforms into a 2ft tall pixie thing - male
 * “Ooh alright! Thank you for doing that!”
 * His mistress accidentally made him a dog? She didn't mean to? The land is sick?
 * Myriana is his mistress
 * She is not okay and she's not beautiful anymore and she was dead at one point
 * Her heart and her body is more broken? And now she is killing everything? She doesn’t mean to?
 * She's just downstream? Hell do the thing as we row?
 * His name is “yap”
 * Pixies are supposed to be happy go lucky creatures
 * He does not represent the normal features - something is wrong with him - he should not be like this
 * Once a month the guy would come and they would fuck but the last time he showed up and ogres showed up and fucked the swamp up?? The guys followed him to the swamp
 * The commander might have died - the ogres put him in a bag
 * Half the ogres left with the commander
 * Half the ogres fucked up the lady and killed her
 * She wasn't dead - she was floating and blue and PISSED
 * The forrest died when she did
 * Yap leads us to Myriana
 * She is screaming
 * She says “Lamatar! You've failed him! You were supposed to keep him safe! Now he's dead! I tried twice to bring him back and I failed!”
 * We go to the damn via boat
 * The dam has a giant hole in it
 * There is giant written: territory marker - this damn is populated by a tribe of trolls called the skulltakers - some of the skulls have the runes that indicate the skulltaker tribe
 * We start climbing the steps
 * We see footsteps from an ettin - 2 headed giant ?
 * Presumably the ettin is in the cave we see
 * We enter the cave and can hear noises
 * He speaks to us in giant
 * I pretend to be part of the skulltaker tribe
 * Gorger and chaw are the heads names
 * We go kill ogres and we need to bring back proof we killed them
 * 2 ogres came through here but more ogres from somewhere else
 * We go to the top of the dam and there are tired looking ogres with pickaxes
 * We kill them all and there is a building with broken doors
 * the dam will continue to flood
 * Trolls are solitary when male yet group like when female
 * Incredibly vicious creatures
 * They can regenerate and acid and fire are the only thing stopping their regeneration
 * Loot bodies:
 * Rusted key - me
 * Black sapphire - worth about 1000 gold - aqua took
 * 7 coins - not normal coins - older and rustier - me
 * Small velvet pouch - dead oysters that rattle - 11 pearls - me
 * Aqua goers inside house to investigate and pockets some magically locked box
 * We go downstairs into a magic room with a pool
 * Asana detects magic in the room at the back - 2 sources of prison spells but another source as well (one of the things comes from hell??)
 * We see a scorpion and he is doing something ???
 * The scorpion has a visage of multiple skulls as a face
 * Scorpion almost beheads me but grauk saves the day
 * Scorpion:
 * Eyes are yellow fiery orange corundum gemstone x2 - grauk
 * 11 red brown spinels - grauk
 * The scorpion was looking at the controls
 * A very small scale version of skulls crossing - this time with real skulls
 * There are several toggles and gears and levers
 * And thassilonian runes - “level, water, release, close”
 * Water - tells us the water level
 * We accidentally killed the operator of the dam
 * A water troll jumped out of one of the pools - skrag/water troll
 * Hes attacking like a faggot
 * One of the things behind the wall says “come” in infernal
 * “Behind the door”
 * The water pools show the levels of water in the dam
 * Aqua tries to help by releasing the dam but one of the prisoned creatures cries in anguish
 * We see “lacking power” show up in thassilonian
 * Aqua tries water lever “water level: Overfill warning, collapse imminent” pops up
 * I hit the level lever “Chamber 1: Depleted. Chamber 2: Active.” pops up
 * Loot the troll :
 * Handful of gems - 3 opals, 5 freshwater pearls, 1 bloodstone
 * Trident - vicious adamantium trident - 1d8 - crit x2 at 20 - piercing damage - special brace ability - extra 2d6 to opponent and 1d6 on yourself
 * 94/120
 * We clear out the skulls and are waiting for the demon to talk to us
 * The demon has been there eons
 * The other demon died in 54 years ago
 * In the chamber there are two circles - one has a weak demon and the other is empty
 * He was summoned directly into this circle by a man - skinny and tall wizard grey skin and tattoos - hands and forehead had gemstones - had a massive glaive and a book (same wizard kevin say)
 * I write down the thassilonian runes on ground
 * The demon has been activated 19 times - the last time was 54 years ago
 * He “knows his name” - THE WIZARDS
 * The demon's name is Avaxial
 * In one skull mouth there is a lavender stone - in the center skull
 * I summon hippos into the empty circle and we press release - the dam works and the hippos die and the controls say “water level: decreasing. Integrity intact”
 * An ogre shouts “find those lazy fucks make them work”
 * Barl sent the ogres down from the clanhold
 * We loot the ogres
 * 2174 gold (330 gold 57 copper each)
 * 100 platinum pieces (10 g ) (14 platinum 28 silver each)
 * Old pair of socks
 * Note:
 * Get down to that Dam. Use the trail. Get those fucking ogres back to work. If they're slacking, bring me back their heads. -Barl
 * Pound of potatoes
 * Large piece of canvas
 * Pounds of rice - yams - radish - fruit
 * 4 potions of cure light wounds
 * 2 potions of cure moderate wounds
 * We go loot the ettins cave
 * 817 gold (116 gold 14 copper)
 * Velvet pouch with 6 pearls
 * Small wooden box - magic - several high polished pieces of stone in a hexagram pattern - it does SOMETHING - it's a headband - some sort of cleric magic
 * Ivory/jade scroll container - [asana]
 * Cone of cold
 * Hold monster
 * Telekinesis
 * I find evidence of people falling down from somewhere - its tracks from ogres leading into the hook mountains
 * Cone of cold
 * Hold monster
 * Telekinesis
 * I find evidence of people falling down from somewhere - its tracks from ogres leading into the hook mountains